Dungeon defenders 2 is great. X35 Earthwalker himself played the first Dungeon defenders with a team and it created great moments for them. Now that the sequel showed up they went in on the sequel. So far they have done what we wanted.

First of all let’s quickly talk about the story which made us stop and think about how dumb the heroes or kingdom was. The enemies showed up and smashed the eternia crystals which were containing the armies of the ‘Old ones’ within. For some strange reason the crystals were left scattered around the land instead of.. you know… gathering them and locking them up in a secure location. Literally, the enemies just rolled up to where the individual crystals were and just smashed them. Seriously so you mean to tell us that after we successfully defended the crystals and sealed away the armies in those things, we left them were we found them, vulnerable to anything that comes by? Dumb move if you ask us. Now that everyone is aware of what’s going on, they decided to gather and hide away the last remaining crystals. Too Late! Too late guys but whatever.

They brought in a bunch of new characters while keeping the original four off course. That’s right. The squire, apprentice, monk and huntress are back with their comical glory and furious might. Much to our joy they made the characters grow up. It’s been five years we believe so they are teenagers now? Yet the squire looks like the biggest muscle teenager we have ever seen but whatever, they look cool and it’s great to see them making progress. The other characters are: The Abyss Lord, Series EV3, The Gunwitch, The LavaMancer, The Mystic, The Dryad and The initiate. They all, except the Initiate, have their own defenses but all do have different abilities. Seriously the Initiate looks like a real cool character, can’t they giver her, her own defenses instead of making her a copy. Disappointed by that but happy with the cast of characters who are coming together to combat the enemies. Off course the other characters outside the original four must be unlocked. Also what’s disappointing is the fact that the Squires description sounds so unimpressive compared to the Apprentice. We encourage you to go to ‘Create character’ and read their respective descriptions and see which one sounds cooler.

In the first Dungeon Defenders game we struggled with the bonus levels as they seem to require you being an immensely high level to tackle but we have lives and things to do so couldn’t really be at that requirement in some ways. There was one in particular level that had an certain enemy which made everything not fun. It was that stupid genie which always stayed in the air and attacked your defenses, destroying them quite quickly. Worse is that he was really fast so a squire player couldn’t really hit him enough times or quick enough. He has high health so it will still take forever for Monks and Apprentices to shoot him down. There were no defenses for taking him down. In Dungeon Defenders 2 the Monk now has an anti-air defense called “Sky guard tower” which as the name implies specialises in taking down air enemies like wyverns and anything else that flies. This would have made life in Dungeon Defenders so much easier. It has nice range, honestly think they should have increased the range, good damage and the rate of fire is something we can live with. Now when we see that flying enemies are showing up, we smile and know we got something waiting for them.

Probably the coolest feature of Dungeon defenders 2 right now is the fact that you can switch between your selected character heroes. This is true. Even in the middle of combat. That’s awesome. So if you need to strike enemies from a distance then swap to the Huntress. Want to jump in the middle of the horde then swap to squire. You can build any of their defenses by switching between them. So use a Squires blockade for ultimate defense, use the Apprentices earth shatter tower for long range heavy damage, the Monks Boost aura to increase damage and the Huntress’s Blaze balloons to damage groups as they approach. Your heroes have separate ability resource meters. So you can switch between each hero just to use their abilities like the Apprentices Mana bomb, Squire’s Sword beam, Huntress’s Concussive shots and Monk’s Heroic wave. You can create some serious combos and different combinations of defense set ups. 

There are lots and lots of items and different relics and shards for you to collect, equip and upgrade to make your characters the most powerful in all the kingdom. Decide which relic bests goes with which defenses. Equip armour and weapons to suit your style and off course… pets are still here. Get eggs and hatch them unleash new creatures to aid you in your quest. The levels are nice but we do have some issues with them. We completely hate the whole portals can appear in levels thing. There were moments where we have our defences set up and ready but then a portal opens up right on top of the defenses or right behind them and they can’t defend themselves. Selling your defense isn’t the best thing to do as you never get your full money back for what you spent on it. It’s annoying. Some levels, the enemies at times stray of their path to attack a defense that isn’t in their line. This has only happened on one level though. We also feel that there isn’t enough defense space. When we reach our maximum capacity for defences, it’s like we don’t have enough and have to rely on our characters to handle the gaps. Yes we do know that different defense take up different space.

Overall we are loving Dungeon Defenders 2 right now. The levels have variety, the locations make sense for the story and where it is going. The graphics and sounds have improved. It has a lot of what we wanted the sequel to have. It’s so much fun with a team and everyone is running around to get to where they are needed. This game is free by the way so make sure to support the developers. Maybe a get a new skin for your characters. By the way the skins you can get are very cool, very creative and worth getting if you have the cash. This game is worth trying out. You know what else is worth a try?… The ‘Earth Walk!’

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Dungeon Defenders 2 is a new action tower defense RPG developed by ‘Trendy Entertainment’. This sequel is coming out the 20th of June for Xbox One, PS4 and PC. We have to say right now that we are so excited for this sequel. We loved the first game and looking forward to what the sequel has to offer as the first one brought lots of fun and tactical action.

The story is quite similar to the sequel. The ‘Old one’s armies are back. They have invaded once again. So it’s up to the defenders (the heroes) to fight against them and get them out of here by force. The four main heroes are back as well. The Squire who is tanky and gets up in the enemies face, the Apprentice who is a ranged fighter with spells, the Huntress who is trap heavy ranged fighter and the Monk who is a melee character who specialises in support. They all have grown up. They look like they mean business.

Each of the heroes have brand new abilities and new towers. The squire has the same towers though which is a bit disappointing but also means it’s familiar. After all his job is to stop the enemies and rely on brute force. The Monk finally has something to deal with those stupid flying enemies from the first game. There was this one enemies, a flying genie who destroyed out towers and there was no real way to hit him as he was too fast for us to chase down. Now with the ‘Sky guard tower’ which specilises in killing those stupid flying things.

As you continue through Etheria you will come across armour, relics and weapons. With some tactical thinking you can combine their passive and stats to make your own hero build. The pieces and stuff you find that you don’t want, you could fuse them together. A completely new feature to Dungeon Defenders 2 are skill spheres. Small and medium Skill Spheres allow you to boost the stats on your heroes. Large Skill Spheres brings customized attributes and skills. The Uber Skill Spheres are next level because they will completely change the way your defenses or abilities work. It makes us really wonder how. Probably all new abilities. That would be awesome. Allowing your hero the option to have maybe 4 whole new abilities to choose from would be great.

Guess what else is new. There are pets in Dungeon Defenders 2. There were technically pets in the first Dungeon Defenders but you bought one, it fights with you and then that’s it but in Dungeon Defenders 2 you can level them up and use evolution materials to increase their stats, bring out new pet abilities to to help your hero defend against the enemy armies and unleash your pets true power. So now you don’t have to save up lots of cash to buy a pet and then later because a better one appears and so you then save up even more to buy the new one. No more! Now we can have our pet and work on them. A partner. An ally. A companion.

We have to give top respects to Dungeon Defenders 2 and the developers ‘Trendy Entertainment’ because of this one big thing. Dungeon Defenders 2 is free! According to their official website, this game is free. There will be off course in game purchases like costomes and tower skins. There will be no purchases that give advantages. This is a big move and we at X35 Earthwalker respect it. Off course we will support Dungeon Defenders 2 as we loved the first game and this one has more going on.

Overall Dungeon Defenders 2 is looking real good right now. We checked out some gameplay of the alpha builds of the game and the graphics and sounds have stepped up while still keeping that whole cartoon-ish like style. There is some new stuff, the new abilities do add more combinations and strategic possibilities for players to try in teams, the skill spheres just make us so curious as to what they do, we already know that it’s still multiplayer which is great but best of all the game is free so make sure to support the game because a lot of hard work goes into making games. The developers ‘Trendy Entertainment’ did an awesomely fantastic job. This game is definitely worth checking out.

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